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September 24, 2007

The promise of ICT

I spent the weekend preparing for my contribution to the upcoming K12Online conference which begins on 8 October. I've chosen to share some ideas about teacher-led transformational change and ICT - using examples of some of the things we've done int he New Zealand context to illustrate.

The video above is a "teaser" that I created to open up some questions that i believe we need to be contemplating - my full presentation in the conference will (hopefully) provide some indication of how we've gone about addressing these in the NZ context.

September 21, 2007

Virtual worlds gain traction in education

metaplace.jpg

More signs that the use of virtual online environments for educational purposes is becoming serious business!

Today I received a message from the KAREN list advising that, thanks in part to KAREN, Victoria University is the first New Zealand university to supervise a PhD totally 'In World'. Marcia Lyons (School of Design, Victoria University) and Mark Billinghurst (HIT Lab NZ) will co-supervise Peter Rive's PhD solely from the project's island in Second Life - Mediazone Island.
Peter will engage with and draw from the Second Life experiences of Victoria design students as part of his investigation into the role of open source and creative commons licensing in facilitating greater creative collaboration and knowledge sharing within virtual worlds.

Tonight I received a message from my friend Carol, pointing me to a report on MetaPlace from BBC News. Users of Metaplace can build 3D online worlds for PCs or even a mobile phone without any knowledge of complex computer languages. I haven't the time to spend building anything in Metaplace at the moment - but I've bookmarked the site to return to when I can. The site is certainly really well presented, with all sorts of information about the product - and the developer blog promises to keep you updated of progress as the product is developed beyond its current alpha stage.

The emergence of applications like Grockit that I blogged about earlier and Metaplace is a clear indication of what we can expect even more of in the next few years, and, like Peter Rive and his PhD in Second Life, we're going to need a whole new generation of researchers to assist us in understanding exactly how they might be harnessed for positive ends in education.

September 20, 2007

Presently

Google has just released its new online 'powerpoint' tool which they've called Presently. This is the latest in their suite of Google Docs - and I'm sure will receive a lot of attention. I had a go at creating a short presentation which can be accessed here. The basic tools are all there for creating simple presentations - and the fact that presentations can be jointly worked on and edited, together with the fact that you will be able to interact with others during the presentation using Google Talk, will make it something I'm sure many will want to experiment with.

If you're new to Google Docs, watch the video below from Common Craft to learn more about creating and collaborating on documents (and now presentations!).

September 19, 2007

MMOL - a new concept in online learning

grockitlogon1.png

I enjoyed a breakfast seminar at CORE this morning in which we heard from two of the e-Fellows, sharing what they're doing with the use of games in education. Gavin Hewitt shared a fascinating project he's been working on in developing an educational game based around the ANZACs, and Jonathan Parsons showed us what he is doing with creating virtual environments in which students can share their work and ideas - using an example of a virtual marae.

Jonathan's presentation ingited discussion about the potential of immersive online environments as places where learners could interact with each other, share their achievements and generally participate in a social context similar to Bebo or Facebook, but in an immersive environment resembling that of Second Life.

Then tonight I read an announcement about Grockit - described by its developers as a Massively Multi-Player Online Learning (MMOL) environment. The product isn't built yet - but according to TechCrunch, the developers have raised over $2M and are looking for developers to join them in this initiative. (A JD for the developers is available on the Grockit site.) Now that's some serious development funding - it will be interesting to see how this product develops!

September 17, 2007

Top 100 learning/working tools

Top_100_tools.jpg A great list from Jane Knight at the Centre for Learning & Performance Technologies. In July and August 2007 the Centre invited learning professionals to contribute their Top 10 Tools lists. The brief was simple: "What are your top 10 favourite tools for your own personal learning/working or for creating learning for others". This list (pdf download) is the compilation of these responses.

No surprises that Firefox, del.icio.us and Skype take out the top three positions - followed by Google Search. It is interesting to see the extent to which the suite of Google products appears in the top half of this list. Wordpress comes out as the favourite blogging tool, with Moodle the favourite Learning Management System. Also interesting to note the NZ developed product eXe appearing in the top 100!

Thanks to Jane and the team at CLPT for this list!

September 16, 2007

Innovate - Aug/Sept 07 - "experiental eLearning"

innovateV3.6.jpg The Aug/Sept edition of James Morrison's Innovate is just out, with a range of papers that caught my attention, particularly as they follow on well from an online discussion about what's needed for eLearning to take off that we've just finished in the DEANZ community. Each paper provides a particular perspective on experiential education and eLearning (called ee-learning), with a couple of special interest to me...

An interview with Steve Eskow sets the scene. He defines ee-learning thus:

"e-learning2" is experiential learning, a pedagogy that uses the everyday world as the scene of instruction.
Eskow postulates on Reschooling Society and the Promise of ee-Learning and argues that this sort of learning will be driven by the demand by learners for learning that is provided in and is relevant to the context of their working lives and in which their learning will be applied.

A second paper by Jack M. Nilles is titled Some Historical Thoughts on the ee-Learning Renaissance reinforces this view by stating that...

The world is not structured into a neat set of disciplines to be addressed sequentially. On the contrary, everything is all mashed together, occurring seemingly all at once. Everything is connected to everything else. Students may have learned calculus, history, creative writing, and psychology, but what's often missing is a working knowledge of the interrelationships between these areas.
and then discusses how ee-Learning is an obvious choice for addressing this because of the flexibility, learner-centredness and notions of currency and relevance of content that it provides. Nilles concludes by stating;
It is no longer a question of whether the academy should experiment with ee-learning; it is a requirement for survival in the near future.
. Now there's a serious demand-side response to the question "what's needed for e-Learning to take off?"

Innovate - Aug/Sept 07

innovateV3.6.jpg
The Aug/Sept edition of James Morrison's Innovate is just out, with a range of papers that caught my attention, particularly as they follow on well from an online discussion about what's needed for eLearning to take off that we've just finished in the DEANZ community. Each paper provide a particular perspective on the notion of experiential education, with a couple of special interest to me...

An interview with Steve Eskow sets the scene. He defines ee-learning thus:

"e-learning2" is experiential learning, a pedagogy that uses the everyday world as the scene of instruction.
Eskow postulates on Reschooling Society and the Promise of ee-Learning and argues that this sort of learning will be driven by the demand by learners for learning that is provided in and is relevant to the context of their working lives and in which their learning will be applied.

A second paper by Jack M. Nilles is titled Some Historical Thoughts on the ee-Learning Renaissance reinforces this view by stating that...

The world is not structured into a neat set of disciplines to be addressed sequentially. On the contrary, everything is all mashed together, occurring seemingly all at once. Everything is connected to everything else. Students may have learned calculus, history, creative writing, and psychology, but what's often missing is a working knowledge of the interrelationships between these areas.
and then discusses how ee-Learning is an obvious choice for addressing this because of the flexibility, learner-centredness and notions of currency and relevance of content that it provides. Nilles concludes by stating;
It is no longer a question of whether the academy should experiment with ee-learning; it is a requirement for survival in the near future.
. Now there's a serious demand-side response to the question "what's needed for e-Learning to take off?"

September 15, 2007

oScope - another visual search engine

oScope.jpg

I've been playing with oScope, a fascinating search application, that displays results visually from eBay, Flickr, Amazon, and YouTube sources. As a user you have several options for how the results are displayed (i.e. display as list, pile, graph, etc.). I found the graph option very useful when searching eBay results as it allowed me to view the results across two axes - the first from low to high price, and the other relating to the time until the auction closes.

Yet another example of how rapidly the web is becoming visual/image-based!

September 14, 2007

Show how are you using technology in the classroom!

interwrite_comp.jpg

How would you show off what you are doing with ICT in the classroom? Here's an intriguing idea that I came across earlier this week when I read an invitation from Interwrite Learning, in conjunction with TeacherTube, to enter a video competition to creatively show how you are using (or would like to use) technology in the classroom. It's open to residents of the US, New Zealand and Australia - the only caveat on each entry is that it must include reference to the sponsor of the competition (see guidelines).

While I'm not considering entering, my interest in this site will be in viewing the entries that are made. Seems to me that the prizes being offered are substantial enough to attract the attention of many teachers, so I'm expecting to see a number of entries submitted. Although the guidelines stipulate the video must be a song parody , the criteria focuses attention on how technology (ICT) is used in the classroom, so it will be interesting to see how this is interpreted.

September 11, 2007

Opening Education

Opening Education.jpg

I was in Wellington yesterday talking with Murray Brown at the Ministry of Education who drew my attention to this recent publication from FutureLab titled 2020 and Beyond, - Future scenarios for education in the age of new technologies.

Questions the publication sets out to answer include:


  • To what extent are we prepared, as a society and as educators, for the massive changes in human capabilities that digital technologies are likely to enable in the next 13 years?

  • To what extent are our future visions for education based upon assumptions about humanity, society and technology that are no longer valid?

  • To what extent can we, as educators, help to shape the developments of technology in order to enhance human development?

The paper identifies five key areas where the authors believe there are likely to be
developments in the field of digital technologies which are of potential interest to educators. These areas are:

  • personal devices

  • intelligent environments

  • computing infrastructure

  • security

  • interfaces

For anyone interested in contemplating the future of education this publication provides a useful summary of current predictions about the development in capacities of digital technologies between now and 2020.

Each section contains a brief summary of the trend or predication being made followed by a descriptive scenario to illustrate what that future might be like. This is followed by a list of questions for education for consideration.

There is also a comprehensive list of links provided in the publication and on the website that take you to a range of websites with examples of current R&D that is going on in each area.

Download here: pdf 2020 and Beyond (1Mb pdf file)

September 8, 2007

Digital Incubator

Digital_Incubator_logo.jpg

I've just been reading an eSchool News report on a 'Digital Incubator' project that gives seed money to college students for creating innovative applications. It begins:

Among the new digital tools and applications that students will be using on college campuses this fall are a mysterious, mobile-phone-based game of espionage; an online communal ranking system that can help in group decision-making; a first-of-its-kind MP3 visualizer that uses song lyrics to dynamically generate music videos; an online and mobile-phone-based community that lets members record and collaborate on rap music; and an interactive, advice-based wiki for helping students discuss difficult subjects. - And what's most remarkable about these applications is they're all student-created.
A joint initiative of Cisco Systems and mtvU, the digital incubator exists to identify new technologies and support innovative student programs that help the company learn how customers are using the web to create digital media.

It's great to see this sort of support coming for student created work, and the recognition it gives to the possibility of new teaching and learning approaches and environments. The five winners of the award announced on 5 September can be accessed via the digital incubator website, and are well worth exploring. They are:


  • Casablanca - a new style of mobile game that blends alliance and betrayal with social networking. Using text messages and email, two teams vie for control of the city by building or infiltrating social networks.

  • How do I say this? - a community based site that invites users to help each other to address the things in life that seem impossible to say.

  • Osiris - a music visualizer based on the lyrics of a song

  • RapHappy - an online and mobile-phone-based hip-hop community that enables members to easily record, collaborate on, search, and listen to freestyle or written raps, without any need for software or file uploading.

  • Selectricity - advanced voting technology for everyday decisions.

The 2006 winners can also be found on the digital incubator website and a worth a look - I found College2.0 intriguing - an interactive, choose your own adventure video based on (American) College life.

Initiatives like this go a long way to encouraging our young innovators and 'imagineers' to pursue their dreams - and I applaud them. I'm working at the moment with someone in NZ who I'd rate in this sort of category - unfortunately the options for him aren't so alluring, and his idea, as innovative and forward thinking as I believe it is, may well end up being just that, an idea, due to the lack of this sort of support.

September 4, 2007

Glubble - safe web browsing

Glubble_Logo.jpg

Here's an interesting plug-in for the Firefox browser called Glubble When installed, Glubble permits each member of the family to have their own custom environment, so that when kids use it they only see the very best parts of the Internet based on selections made by their parents or supplied by trusted family brands.

I know there are all sorts of views about whether or not it is appropriate to block websites etc, but as software of this nature goes, Glubble is not bad. It took me just a few minutes to install and set up with several accounts. Glubble is designed for you to easily add or subtract sites from your child's Glubble World which means that you tailor your child's on line experience to be the way you want it, and the Glubble Altered Search makes Google and Yahoo show results from childrens trusted Glubbleworld instead of the world wide web. Installing Glubble doesn't alter your own web browsing experience - the Glubble screen appears when you launch Firefox, and once you log on your normal view of Firefox appears.

Not only is installation easy, but you can set the look and feel of Glubble to suit the reading ability of your child - there's even a pre-reading option in the set-up, but I haven't tried that yet. I'd be interested to hear from others who have tried it out.

September 3, 2007

What's needed for eLearning to Take Off?

eLearningPD.jpg

A new discussion just started today as part of an online group organised by the Distance Education of New Zealand (DEANZ) - titled "What's Needed for eLearning to Take Off?" If you're interested you can join by signing up here.

The discussion is being led by Bill Rosenberg, Deputy Director of the University Centre for
Teaching and Learning (UCTL) at the University of Canterbury., and is based on a paper he wrote for the latest edition of the DEANZ Journal that starts from the premise that e-learning now has real potential for education, but we are struggling get sustained integration into teaching practice.

In his first post to the list, Bill poses a question:

The paper's theme is that the need for staff development in the broadest sense - skills, time, incentives, recognition - is the biggest barrier to deepening the use of e-learning in the tertiary
sector. Is that true in your experience? If so, what can be done about it? If not, what from your experience could help where it is indeed a barrier?
I certainly agree that staff development is a major factor in the effective integration of eLearning, and that it needs to be approached in the broadest sense - however, I'm not sure that PD on its own will achieve the 'potential' that you refer to as the premise of your paper. Part of the problem is that there is a lack of understanding, or at best, an emerging understanding, of what that potential is.

One of my friends is a staff developer in an industry context - his role is to ensure staff are adequately skilled and knowledgeable in areas associated with the current work practice in that industry, and to ensure that staff are adequately prepared for changes that are made to those work practices. We regularly discuss our respective roles and views about training and professional learning (therein lies a point of difference to start with). The things that make his work effective include:


  • he has the time and requisite knowledge/skill to carry out his role - and resources to support him in this

  • staff are given time away from their regular tasks to attend the training sessions

  • training is a requirement of employees, with consequences for them if they fail to attend or if they fail to achieve a level of demonstrated competence at the end of the training

  • all training is aligned with the organisational goals and purposes of the company (in this case, an international group), about which there is clearly understood and agreed on practices

  • the company is subject to meeting the requirements of several external bodies, and these requirements are constantly changing - thus the need for regular and ongoing training. In addition, the external bodies have rigorous expectations of compliance and measured performance.

Which brings me to consider two key differences between his situation and ours:
  1. the level of time, resourcing and commitment to professional development varies greatly from institution to institution, and does not have the same priority an sense demonstrated outcome in terms of job performance

  2. education has only an emerging view of what eLearning might "look like" in practice, and there are very mixed messages inherent in our current legistlative and policy frameworks which makes it more difficult still to know exactly what it is that we are being professionally developed for.

The biggest issue for me is that, at an institutional level at least, so much of the professional learning that goes on is at the level of acquiring new skills (ie how to use an LMS) that are then employed in an additive manner to current practices. Because of the time constraints on staff, institutional demands (eg PBRF) and lack of clarity at a national policy and funding level, very little of the PD in the area of eLearning addresses sufficiently the need for development over an extended period of time, providing the opportunity to progress through the phases of concern suggested in a concerns based adoption model (CBAM) for instance.

To illustrate, one of my daughters is at a tertiary institution where extensive use is now made of an LMS. My daughter, who is a competent online operator, was initially pleased to see this - assuming that it would enable her to participate in elements of the course outside of the lecture hours, to access notes and resources referred to in lectures, and to review parts of the course in her own time etc. While some of this was able to happen, it was evident from the way the course was presented online that the expectation of the lecturer(s) was more pragmatic - the LMS was a way of distributing course readings, thus saving the time (and cost) of running them off and making them available in class. I would watch as my daughter spent many nights printing off hundreds of pages of journal articles, most of which had simply been photocopied and turned into PDFs for online distribution (I know this because you could see the pages of the book along the edge of the copy, and, in one case, the operators thumb appeared where she/he had held the book down for copying)

She has recently transferred to another tertiary institution, hoping things may be different there - but alas not.

Basically, the points I'd like to make here are:


  1. effective PD must be catered for longitudinally, catering for the growth of ideas and understandings beyond simply acquiring new skills (which may be perfectly legitimate as a first steps activity) to where there is a sense of renewal of practice etc

  2. we must clearly distinguish between PD at a personal level, and PD at an institutional level. The latter is required to bring about pedagogical change in our institutions, and requires a commitment to providing resources, time and recognition in order to support staff through it.

  3. institutional change will only occur within the context of national policy (informed by research etc) which in turn is appropriately interpreted in the form of funding arrangements and reporting/compliance requirements

Lastly, a quote from Neil Postman in his 1995 book "The End of Education"...
"technological change is not additive, it is ecological. A new technology does not change something, it changes everything."

I'm not sure that we have any level of agreement that this is what we're facing in terms of eLearning (if, of course, we accept that eLearning is itself a form of technology)

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