The Digital Technologies Guidelines (DTG) provide a flexible structure and a coherent approach to the teaching and learning of digital technologies in the senior secondary school sector in New Zealand.
Learning about and with digital technologies will contribute to developing an informed digital society.
Code Club Aotearoa is a registered Charitable Trust started from a small computer lab in Aranui, Christchurch in 2014. A website was built enabling technology professionals and interested schools to connect and start a Code Club using our learn-to-code resources.
Code courses which teach the coding of websites, apps, and games.
The Tech Girls Movement, is a non-profit organisation promoting positive female information technology role models to encourage and raise awareness of technology careers options for girls.
RoboCup Junior New Zealand is a unique event that excites and motivates students. Students participating in RoboCup Junior New Zealand events may choose Robot Theatre, Rescue or Soccer. Students may use any brand of robot, provided they can be programmed and are not remote controlled. Students are also encouraged to build their own robots.
To help bring more prosperity for New Zealand from better use of technology NZTech focuses on three strategic areas that they believe can make the most difference – education, growth & the government.
A post from the Curiosity Commons blog exploring where the growing maker movement originated, how makerspaces made their way in to education, and how makerspaces ended up in school libraries.
This idea of making, of building, of constructing has a strong basis in research. Active learning increases the rate of learning faster than passive learning. Simply watching others build or make things fire up parts of our brain that are left untouched by passive learning.
As maker activities expand to require more tools, it makes more sense to create a dedicated makerspace that includes appropriate tools, work areas and materials. This article outlines a design approach focussed on creating dedicated makerspaces and STEAM labs.
Two steps to follow when setting up a makerspace, as well as resources to help.
This article from Education HQ discusses why the Ministry of Education has established several programmes and strategies to foster good teaching, which is needed to inspire students to tackle STEM subjects, and to excel in them.
Primary school teacher Nick Pattison has his students studying a range of topics from underwater robotics to mould in Kiwi homes and helping solve real-world issues, through an immersion programme in Science, Technology, Engineering and Mathematics (STEM).
In mid-June, Linwood College's 32-page glossy booklet introducing New Zealand to STEM education – the story of "an exciting new initiative that is growing out of the rubble" and an invitation to the Christchurch and New Zealand communities to "join the conversation" – was launched at the school by Professor Sir Peter Gluckman, Chief Science Adviser to the Prime Minister.
One teacher describes the big impact robotics, coding, and STEM has had on her students.
Robett Hollis, a fast rising Māori tech leader, says New Zealand needs to raise the bar and celebrate more of our successes as rapidly changing technology is now transforming the world.
A government move to expand technology education in schools doesn't go far enough to develop the specialists the growing sector needs, say industry leaders.
A Vex competition sees robots pitted against each other in a match of skill. A Vex IQ competition sees high school students work together to maximise their score in a match with the robot that gets the highest accumulated score at the end of a competition receiving recognition.
At CORE we understand the richness of Te Marautanga o Aotearoa and The New Zealand Curriculum. We design products and services that support teaching and learning for year 1–8 learners in both Māori medium and English medium settings.
At CORE we understand the richness of Te Marautanga o Aotearoa and The New Zealand Curriculum, the intent of NCEA, and vocational pathways. We design products and services that support teaching and learning for year 9–15 learners in both Māori medium and English medium settings.
Designing a curriculum that is adaptive to local contexts and learners’ strengths and needs is complex. We work with you, aligning your curriculum and student learning experiences with your vision for student success.
Digital technologies impact almost every aspect of our lives and are vitally important to our wellbeing, growth, present, and future. Learners need opportunities to develop technical and social skills which allow them to be digitally successful and safe, in whatever contexts they choose for themselves.
Learners need opportunities to develop higher-order cognitive skills, and to really ignite a learner’s passion, the right opportunities need to be made available. We help you strengthen curriculum inquiry approaches, so learners are actively involved in their learning and using higher-order cognitive skills.
Offering valuable tools for effective learning environments, digital technology supports personalisation, cooperative learning, and inquiry-based learning, as well as assisting with managing assessments.